Shinrai Takekuki
The Phantom Edge


Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Court of Bamboo Talons
Position: Honorary
Colony: Viscid Laniary
Concept: Hypnotic Predator
Fera: Ananasi
Faction: Kumoti
Breed: Arachnid
Aspect: Kar (Myrmidon)
Spider Species: Wolf Spider (Class 2)
Nature: Predator
Demeanor: Loner
Rank: 4 (Sarderi)
Renown: Cunning 6/0, Obedience 5/5, Wisdom 9/0
Apparent Age: 27
Real Age: 38
Metamorphosis: 1977


Attributes

Physical: Strength 3/6/7/0, Dexterity 5/8/7/11 (agile), Stamina 4/6/7/0 (tireless)
Social: Charisma 3, Manipulation 3/2/0/0, Appearance 5/4/3/0 (dazzling)
Mental: Perception 4 (patient), Intelligence 3, Wits 4 (cunning)


Abilities

Talents: Alertness 3, Athletics 4 (jumping), Dodge 4 (sidestep), Intimidation 2, Leadership 1, Primal-Urge 4 (hunting), Seduction 3, Style 3, Subterfuge 2, Throwing 2
Skills: Animal Ken 3, Blind-Fighting 3, Dancing 2, Drive 1, Etiquette 1, Fast-Draw 3, Martial Arts 4 (pressure points), Meditation 2, Melee 4 (kris), Research 1, Stealth 3, Survival 3
Knowledge: Ananasi Lore 4 (kumo), Enigmas 3, Investigation 1, Kindred Lore 2, Kuei-jin Lore 2, Linguistics (japanese) 2, Medicine 1, Occult 3, Rituals 3, Science 1


Advantages

Gifts: 1) Inspire, Mother's Touch, Open Seal, Resist Pain, Resist Toxin, Stolen Moments, Web of Smoke; 2) Kiss of Nightshade, Lead-Line, Might of Ananasa, Morphean Bite, Pincers, Replenishment of the Flesh; 3) Blood Pump, Tick Body, Weak Arm; 4) Blood Hunt, Entropic Bite, Mindblock
Rites: 1) Rite of Binding, Rite of Spinning, Rite of Talisman Dedication; 2) Rite of Appeal, Rite of Spirit Awakening, Tapping Ananasa's Wisdom; 3) The Gathering Children
Backgrounds: Contacts 1, Fylfots 2, Resources 1
Gnosis: 7
Willpower: 8
Blood Pool: 20
Merits: Ambidextrous (1), Gender-Morph (6), Good Reputation (5), Sex Appeal (4)
Flaws: Limited Diet (4), Severe Phobia: wasps (3)


Miscellaneous Notes

Dedicated Items: Clothes (3), Knives (2), Kris (1)
Fylfots: Unshading Wisdom
Totem Gifts: +2 Enigmas, +3 Occult (in the Sylie only)
Totem Bans: Must follow the Laws of Ananasa without fail
Spider Species Bonus: +150% movement rate in non-Homid forms
Banality (unusable): 4
Creativity: 1
Derangements: none


Combat

Style: Aikido (internal/soft)
Special Maneuvers (Brawl): Aerial Throw, Atemi Hold, Atemi Strike, Back Roll Throw, Choke Hold, Dislocate Limb, Ear Pop, Eye Rake, Foot Sweep, Hyper Fist, Joint Lock, Phoenix Eye Fist, Sword Hand, Throw
Special Maneuvers (Dodge): Counter-Throw, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Kick Defense, Missile Deflection, Punch Defense, Push Hands, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Backflip, Breakfall, Groundfighting, Kippup, Jump, Retain the Balance
Special Maneuvers (Shapeshifting): none
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Double-Strike, Flow Like Water, Great Blow, Jab, Offensive Parry, Parry, Riposte, Slash, Thrust
Combinations (unarmed): Displacement/Atemi Strike/Throw; Deflecting Punch/Phoenix Eye Fist/Heavy Strike; Atemi Strike/Atemi Strike/Atemi Hold; Quick Kick/Heavy Kick/Back Roll Throw
Combinations (armed): Disarm/Double-Strike/Double-Strike; Jab/Slash/Thrust; Parry/Riposte/Slash/Great Blow; Slash/Slash/Thrust
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Javelin, Thrown Blades, Thrown Weapons
Firearms Techniques: none
Common Weapons: Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1), Kris (Diff. 5, Dmg: Str+2, Conceal: J, Init. +1), Ryu-Yari (Diff. 5/6, Dmg: Str+1/+2/+3, Conceal: N/J)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Primitive
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Serve Ananasa well and climb the Ranks
Short Term Goals: 1) Continue evolutionary activities in local wilderness; 2) Keep and protect a Kinfolk mate
Religion: Animism
Politics: Theocracy
Sex: Bisexual/Polygamous
Traits: Cool, Hypnotic, Diligent, Faithful, Clever
Additional Notes: Though capable of switching genders, both of Shinrai's identities are nearly the same -- certainly in behavior.

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