Gagriel Zeru
Dreams-the-Fear


Concept

Player: Cam
Chronicle: Host of Devils
Status: PC
Pride: Ak'b'al Mountainheart
Concept: Cartel Captain
Fera: Bastet
Tribe: Balam
Breed: Homid
Pryio: Night
Nature: Bravo
Demeanor: Conniver
Rank: 4 (Ilani)
Renown: Ferocity 8/0, Honor 4/0, Cleverness 8/0
Apparent Age: 35
Real Age: 43
First Change: 1994


Attributes

Physical: Strength 3/5/6/6/5, Dexterity 4/5/7/6/7 (deft), Stamina 4/6/7/7/6 (robust)
Social: Charisma 4 (cool), Manipulation 3/2/0/0/0, Appearance 3/2/0/0/3
Mental: Perception 3, Intelligence 3, Wits 4 (one step ahead)


Abilities

Talents: Alertness 3, Athletics 2, Awareness 1, Brawl 4 (multiple opponents), Dodge 4 (find cover), Empathy 1, Intimidation 4 (snarls), Leadership 3, Oral Expression 1, Primal-Urge 3, Streetwise 4 (syndicates), Style 1, Subterfuge 2
Skills: Animal Ken 1, Dancing 2, Drive 2, Etiquette 2, Firearms 3, Melee 2, Singing 1, Stealth 3, Survival 3
Knowledge: Academics 1, Bastet Lore 2, Enigmas 2, Finance 3, Linguistics (aymara, creole, spanish) 3, Medicine 1, Military Science 2, Occult 3, Politics 1, Rituals 4 (need), Vice 2


Advantages

Gifts: 1) Command Attention, Lick Wounds, Storm of Pests, Sweet Hunter's Smile; 2) Ancestral Wings, Eerie Eyes, Jam Technology; 3) Cheshire Prank, Purr, Touch of the Tree-Frog; 4) Vision Cloud, Walking Between Worlds
Rites: 1) Dedication Rite, Rite of Warding, Speaking of the Name; 2) Hanshii, Passing the Yava, Rite of Recognition; 3) Exile, Kuasha Degree; 4) Rite of Fear
Backgrounds: Allies 5, Contacts 4, Kinfolk 1, Pure Breed 3, Resources 4, Secrets 4 (general), Trinkets 4
Rage: 7
Gnosis: 6
Willpower: 8
Merits: Daredevil (3)
Flaws: Notoriety (3), Vainglorious (1), Vengeance: cartels (2)


Miscellaneous Notes

Dedicated Items: Clothes (1), Knife (1)
Trinkets: Monkey Puzzle
Banality (unusable): 4
Creativity: 1
Derangements: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Improved Pin, Pin, Sword Hand
Special Maneuvers (Dodge): Evasion, Deflecting Punch, Displacement, Kick Defense, Punch Defense, Weapon Block
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Shapeshifting): Fur Gnarl, Leaping Rake, Neck Bite, Ripping Bite, Striking the Water
Special Maneuvers (Melee): Double-Strike, Great Blow, Parry, Slash
Combinations (unarmed): Striking the Water/Claw Slash/Fur Gnarl
Combinations (armed): Double-Strike/Double-Strike/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Polearms
Ranged Weapons Techniques: none
Firearms Techniques: Handguns, Rifles, Shotguns, Submachine Guns
Common Weapons: Beretta 93R (Diff. 7, Dmg: 6, Rate: 15, Clip: 15, Range: 20, Conceal: J, Ammo: hollowpoints), Fianchi Law 12, (Diff. 6, Dmg: 8, Rate: 3, Clip: 8, Range: 20, Conceal: T, Ammo: standard), Colt Python (Diff. 6, Dmg: 7, Rate: 2, Clip: 6, Range: 30, Conceal: J, Ammo: tumblers), Knife (Diff. 5, Dmg: Str+1, Conceal: J, Init. +1)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Criminal
Drive: Aggressive
Social Activity: Introvert
Long Term Goals: 1) Wage war on drug cartels as a fellow cartel; 2) Kick "Rotted-Hearts" out of the rainforests
Short Term Goals: 1) Establish more "business contacts"; 2) Keep an eye out for "stolen goods" from the Amazon
Religion: Animism
Politics: Theocracy
Sex: Heterosexual/Monogamous
Traits: Aggressive, Spiteful, Vindictive, Short-Fused, Cunning, Unforgiving, Bold, Fearless, Smooth, Cool
Additional Notes: none

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