Clark Parrish
Quaysong Killer
Concept
Player: Cam
Chronicle: Lost Hope
Status: PC
Storyteller: none
Colony: none
Concept: Serial Killer
Fera: Ananasi
Faction: Hatar
Breed: Arachnid
Aspect: Malum (Wyrsta)
Spider Species: Trapdoor Spider (Class 2)
Nature: Deviant
Demeanor: Masquerader
Rank: 2
Renown: Cunning 5/0, Obedience 1/0, Wisdom 1/0
Apparent Age: 40
Real Age: 18
Metamorphosis: 1996
Attributes
Physical: Strength 4/7/8/0 (powerful), Dexterity 3/6/5/9, Stamina 5/7/8/0 (unmovable)
Social: Charisma 2, Manipulation 1/0/0/0, Appearance 2/0/0/0
Mental: Perception 3, Intelligence 2, Wits 4 (survival)
Abilities
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 2, Intimidation 5 (viciousness), Primal-Urge 3, Throwing 1
Skills: Animal Ken 1, Melee 4 (power tools), Stealth 3, Survival 3
Knowledges: Ananasi Lore 2, Cosmology 2, Linguistics (english) 1, Occult 1, Rituals 2
Advantages
Gifts: 1) Beastmind, Blood of Pain, Resist Pain, Resist Toxin; 2) Blinding Spit, Blood of Illusion, Call of the Wyrm, Replenishment of the Flesh
Rites: 1) Rite of Spinning; 2) Tapping Ananasa’s Wisdom, Rite of Appeal
Backgrounds: Resources 1
Gnosis: 6
Willpower: 9
Bloodpool: 10
Merits: Venomous (3)
Flaws: Curiosity (2), Enemy: psychomachea banes (3)
Miscellaneous Notes
Totem Gifts: +2 Enigmas, +3 Occult (in the Sylie only)
Totem Bans: Must follow the Laws of Ananasa without fail
Spider Species Bonus: Use webs to make to create foxhole-like trap
Banality (unusable): 5
Creativity: 5
Derangements: none
Combat
Style: none (streetfighting)
Special Manuevers (Brawl): Backbreaker, Choke Hold, Head Butt, Lariat, Throw
Special Manuevers (Dodge): Displacement, Evasion, Kick Defense, Punch Defense
Special Manuevers (Athletics): Jump, Pounce, Shoulder Smash
Special Manuevers (Shapeshifting): Injection, Ripping Bite
Special Manuevers (Melee): Bash, Dazing Blow, Disarm, Great Blow, Parry, Slash, Smash, Sweep, Thrust
Combinations (unarmed): Displacement/Head Butt/Backbreaker
Combinations (armed): Bash/Smash/Great Blow; Disarm/Great Blow/Great Blow; Smash/Sweep/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Power Tools, Staff
Ranged Weapons Techniques: Javelin, Thrown Weapons
Firearms Techniques: none
Common Weapons: Axe (Diff. 6, Dmg: Str+3, Conceal: T), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P), Pitchfork (Diff. 6, Dmg: Str+3, Conceal: N), Chainsaw (Diff. 8, Dmg: Str+7, Accur. –1, Init. –1, Conceal: N)
Armor: none
Experience Points:
Personality
What is this?
Career Class: Criminal
Drive: Aggressive
Social Activity: Deviant
Long Term Goals: 1) Make humans fear the wilderness again; 2) Outdo all human (or fomori) psychos and serial killers
Short Term Goals: 1) Scout out new locality for potential threats and pawns (“allies”); 2) Hone killing to level of monstrous artistry
Religion: Animism
Politics: Theocracy
Sex: Heterosexual/Polygamous
Traits: Vicious, Brutal, Psychotic, Unstoppable, Watchful, Wily, Mysterious, Legendary, Terrifying
Additional Notes: none